The power to quickly transfer between beforehand visited areas is a typical characteristic in trendy iterations of the Tomb Raider recreation franchise. This mechanic permits gamers to bypass lengthy stretches of gameplay, effectively returning to areas for collectibles, challenges, or to progress the story after acquiring new abilities or tools. For instance, if a participant discovers a puzzle they can not remedy initially, they will later make the most of this technique to return to that location shortly, as soon as they’ve acquired the mandatory instrument or data.
The inclusion of this technique considerably enhances the participant expertise by lowering journey time and minimizing repetitive gameplay. This elevated effectivity respects the participant’s time, permitting them to concentrate on participating content material, reminiscent of exploration, puzzle-solving, and fight, slightly than backtracking by way of acquainted environments. Performance like this may be significantly helpful in bigger, open-world environments current within the current Tomb Raider trilogy the place traversing the entire map could take a major quantity of play time.